Right now I am building a list for a generic Combat Company, which I hope to keep in the 1,ooo point range.
Command Company
1 Officer (Captain)
1 Vox
1 Standard Bearer
1 Special Weapon
1 Guardsman with lasgun
First Platoon
1 Officer (Lieutenant)
1 Vox
1 Standard Bearer
1 Special Weapon
1 Guardsman with lasgun
First Squad
1 Sergeant with Laspistol and Close Combat Weapon
1 Vox Operator
1 Heavy Weapon (Flamer)
7 Guardsman with Lasgun
Second Squad
1 Sergeant with Laspistol and Close Combat Weapon
1 Vox Operator
1 Heavy Weapon (Flamer)
7 Guardsman with Lasgun
Third Squad Squad
1 Sergeant with Laspistol and Close Combat Weapon
1 Vox Operator
1 Heavy Weapon (Flamer)
7 Guardsman with Lasgun
Second Platoon
1 Officer (Lieutenant)
1 Vox
1 Standard Bearer
1 Special Weapon
1 Guardsman with lasgun
First Squad
1 Sergeant with Laspistol and Close Combat Weapon
1 Vox Operator
1 Heavy Weapon Plasma, Meltagun or Grenade Launcher
7 Guardsman with Lasgund Platoon
Second Squad
1 Sergeant with Laspistol and Close Combat Weapon
1 Vox Operator
1 Heavy Weapon Plasma, Meltagun or Grenade Launcher
7 Guardsman with Lasgun
Third Squad
1 Sergeant with Laspistol and Close Combat Weapon
1 Vox Operator
1 Heavy Weapon Plasma, Meltagun, or Grenade Launcher
7 Guardsman with Lasgun
Miscellaneous Support Squads
In addition to these two Platoons they will have a few more support squads attached to them, options is Sniper Squad, Heavy Weapon Squad or Sentinel Squad.
Additional Support Available
Ratling Snipers
Storm trooper Squads
Psycher Battle Squads
Heavy Support Options
Leman Russ Battle Tank (Standard, Demolisher, Vanquisher)
Basilisk
Hell Hound
The Goal/main strategy for this Army is to have First Platoon Advance as forward as possible fast as possible to engage the enemy at close range with the flamers. Second Platoon will give support to First Platoon with long range fire and utilizing its special weapons to do more pin point damage. If the Hell Hound is utilized as Heavy Support it will advance forward with 1st Platoon to go along with the heavy damage capabilities of the squads. Its expected that the first platoon will be lost due to assault phases and being the first targets to come in range. Their job is to give Second and other company assets the ability to gain ground and set up a firing line, while softening up targets at the spearhead of an enemy advance.
Second Platoon will occupy key locations and cover in the backfield to create a firing line for the advancing enemy army. Leman Russ options, snipers and command squads will be held behind second platoons positions to stay out of harms way while providing long range support for first and second platoon.
Other elements such as sentinel squads, storm trooper squads and others will be used to cover enemy flanking and provide reserves for a faltering second platoon or to press a first platoon spearhead via Valkyrie or Chimera with Storm troopers and other support squads such as veterans.
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